Posts Tagged ‘PSP’

Dynasty Warriors: Strikeforce (PSP)

May 17, 2009
Dynasty Warriors Strikeforce

Dynasty Warriors Strikeforce

So, this week, I will cover a very interesting spinoff of the Dynasty Warriors franchise. The game’s character setup is based off of Dynasty Warriors 6, but the gameplay is unlike anything you’ve seen in previous Dynasty Warriors games. I will cover as much as I can about this new Dynasty Warriors game, and I hope that you find this game as fun as I have.

First off, let me cover the character setup. As I mentioned before, the characters are based off of Dynasty Warriors 6. That means that Liu Bei has his twin swords, Guan Ping has a pike, and Lu Bu has his cross pikes and his black armor. This isn’t necessarily a bad thing, though. Each character has a sub weapon. Unlike the main weapon, whose type cannot be changed, you can change the character’s sub weapon to be anything you can buy from the Blacksmith, though the ability to equip a weapon of a certain strength requires a higher skill level with that weapon type, which can be increased as the weapon is used. So basically, since Ma Chao has a “Great Sword” as a main weapon, I can equip Guan Ping with a great sword as a sub weapon for nostalgic purposes. Because the game’s characters are based off of Dynasty Warriors 6, the following 7 from DW5 will still be absent: Jiang Wei, Xing Cai, Pang De, Da Qiao, Meng Huo, Zhu Rong, and Zuo Ci. Lastly, each character has his own Musou Awakening form, much like a “Super Saiyan” form from the Dragonball Z series, that gives the character one more jump and rush, increased stats, the ability to use the musou attack, and, as far as I know, a new weapon ability. For example, Cao Pi’s Longsword can generate shockwaves during Awakening form. Also, I want to note Cao Ren’s Awakening form. If he’s known as Mega Man in Dynasty Warriors 6, then I dub this form: Mega Ren X. šŸ˜›

Next, I will talk about the gameplay. The levels are split up into small areas, as opposed to one big area. I think that this is needed, because if the levels were one giant area, the officers would all head your way, and you’ll get nowhere before you’re surrounded by enemy officers who will be pounding you until the cows come home. There are not nearly as many enemies in Strikeforce’s maps than in other Warriors games, and there is much emphasis on fighting against other officers and giant weapons. Instead of K.O. counts, there are points. Although I don’t know much about the point system, I do know that each hit on an enemy is one point, and each KO on a non-officer enemy is 10 points. Every 10 points is one experience point. Aside from your main objective, there are also either one or two bonus objectives, which give you more points and spoils. Unless stated otherwise, the game will allow 3 lives, meaning that you can die twice before finally losing. There are crates and jars throughout the levels, as well. The crates hold spoils, and the jars hold either health or fury-replenishing items. Enemies also drop spoils when defeated. Finally, I will talk about the giant weapons. These weapons are in the form of monsters, and although there aren’t many of them in the game, there are definitely enough of them. They have VERY large amounts of health, and their attacks are often unavoidable.

Zhao Yun and his allies fight the giant weapon, Bi Xie, along with Lu Bu and his allied officers.

Zhao Yun and his allies fight the giant weapon, Bi Xie, along with Lu Bu and his allied officers.

Also to note is the town, which acts as your central hub. You can choose stagesĀ andĀ change your characterĀ here, as well asĀ buy new weapons from the Blacksmith, new orbs, which you can equip on your weapons,Ā from the Workshop,Ā new Chi abilities from the Academy, andĀ various items from the Market. You canĀ also exchange certain spoils for others at the Exchange. I personally don’t use it much, but I recommend to check it from time to time to check for rare spoils. Lastly, there is theĀ Storehouse, where all your spoils are kept, as well as items you may have bought or earned.Ā The old man in the town provides tips for you. Much of the time, when you return from a mission, you’ll find a girl, who will either talk to you or give you an item, an officer who will give you his card, used to upgrade your facilities, or a panda, who will give you a spoil in exchange for an item.

The game’s difficulty starts out pretty easy, but it quickly climbs. It was the only Dynasty Warriors game where I actually needed to level-grind to get past a certain mission. Even after reaching a very high level, you’ll will never be overleveled against some of the toughest challenges in the game.

As for my thoughts about the game, I must say that it is addicting. For a spinoff, I really enjoyed this game, and I loved how Koei executed the battles in the air. Even though I disagreed with Dynasty Warriors 6’s character setup, that same setup, ironically, made the game more flexible, allowing characters to be customized even more. I could haveĀ a Zhao Yun who is an expert swordsman if I wanted to. I could even make Xiao Qiao wield a massive Cudgel. But then, that would be silly. šŸ˜› There are many, many kinds of orbs and Chi abilities to equip, so the combinations are nearly endless. Personally, I try to make sure my character gets a lot of jumps and rushes. Rushes help a lot against enemy officers, so that you can string together nice combos. In short, if you are a Dynasty Warriors fan, I definitely recommend you pick this game up. I enjoyed it that much.

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